Beginning iPhone 4 Development: Exploring the iOS SDK

Author: David Mark
Publisher: Apress
Publication Date: 2011-01-28

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Beginning iPhone 4 Development: Exploring the iOS SDK

The authors of the bestselling Beginning iPhone 3 Development are back, with the same excellent material completely updated for iOS 4 and written from the ground up using the latest version of Apple’s Xcode 3. All source code has been updated to use the latest Xcode templates and current APIs, and all-new screenshots show Xcode 3 in action.

Beginning iPhone 4 Development is a complete course in iOS development. Youll master techniques that work on iPhone, iPad, and iPod touch. We start with the basics, showing you how to download and install the tools you’ll need, and how to create your first simple application. Next youll learn to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. Youll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and youll learn techniques to save and retrieve your data using SQLite, iPhones built-in database management system and Core Data, the standard for persistence that Apple brought to iOS with the release of SDK 3.

And theres much more! Youll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. Youll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You’ll also learn how to use the new concurrency APIs included in iOS 4, and make robust multithreaded applications using Grand Central Dispatch.

  • The iPhone 4 update to the best-selling and most recommended book for Cocoa touch developers
  • Written in an accessible, easy-to-follow style
  • Full of useful tips and techniques to help you become an iOS pro

What youll learn

  • Everything you need to know to develop your own best-selling iPhone and iPad apps
  • Best practices for optimizing your code and delivering great user experiences
  • How to create universal apps for both iPhone and iPad

Who this book is for

Anyone who wants to start developing for iPhone, iPad,and iPod touch.

You can discover more about this book, download source code, and find support forums at the book’s companion site, at www.iphonedevbook.com.

Table of Contents

  1. Welcome to the Jungle
  2. Appeasing the Tiki Gods
  3. Handling Basic Interaction
  4. More User Interface Fun
  5. Autorotation and Autosizing
  6. Multiview Applications
  7. Tab Bars and Pickers
  8. Introduction to Table Views
  9. Navigation Controllers and Table Views
  10. iPad Considerations
  11. Application Settings and User Defaults
  12. Basic Data Persistence
  13. Grand Central Dispatch, Background Processing, and You
  14. Drawing with Quartz and OpenGL
  15. Taps, Touches, and Gestures
  16. Where Am I? Finding Your Way with Core Location
  17. Whee! Gyro and Accelerometer!
  18. iPhone Camera and Photo Library
  19. Application Localization
  20. Where to Next?

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